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Saints row the third mods gamma
Saints row the third mods gamma











saints row the third mods gamma

Refusing to kneel to the Syndicate, you take the fight to Steelport, a once-proud metropolis reduced to a struggling city of sin under Syndicate control. The Syndicate, a legendary criminal fraternity with pawns in play all over the globe, has turned its eye on the Saints and demands tribute. The Saints are kings of Stilwater, but their celebrity status has not gone unnoticed. Years after taking Stilwater for their own, the Third Street Saints have evolved from street gang to household brand name, with Saints sneakers, Saints energy drinks and Johnny Gat bobblehead dolls all available at a store near you. Professor Genki, a character from the Professor Genki's Super Ethical Reality Climax Activity, has served as an unofficial mascot for the game, and has two vehicles and a weapon named after him.

saints row the third mods gamma

Whereas the previous games charted the 3rd Street Saints' rise to power over Stilwater, Saints Row: The Third charts their adventure in a new city: Steelport. Like the previous two games in the series, Saints Row and Saints Row 2, the game is an open-world sandbox. DXTC compression speed is greatly improved.Īdd some new rules to convert the PNG image to DDS when you re-package the texture.Īdd a way to create DXTC compressed texture without mipmap.The game begins with the player "on top of the world, right at the beginning of the game, with all the perks that go along with being the head of an elite criminal organization". The best image quality is obtained, but the compression rate was slower than the previous version.įix an issue that is not processed correctly if you set the MipmapCount to 0. If you specify a silent mode, program without displaying the details of the progress and immediately terminated without waiting for a key input when the process is complete.Ĭhange compression options of libsquish to squish_kColourIterativeClusterFit. It does not apply processing of 2-2 and 2-3 against the normalmap.įix DXTC compression crash when rebuild the files.Īdd a command line argument /s (silent mode). Apply unsharp mask processing to the reduced image. Add the brightness correction to the image reduction filter.Ģ-3. Texture image is automatically determined whether the normalmap (or tgn format normal map).Ģ-2. Improvement of image quality in mipmap generation.Ģ-1. This is an essential function in making a normalmap for SR2.Ĭonverted. Please see the for details.Īdd a function to convert the png image of general normalmap to png image of transparency tgn format. Improved to correctly reflect the mipmap level limit to peg_desc file when you unpack the texture with limited mipmap level. There is a important changes in this version. Implement Average, Bicubic, Lanczos3 and Nearest neighbor method as resizing algorithm to generate the mipmap.ĭetailed settings by the description of the sr2pegool.ini file is ready.ĭXTC compression is now faster than the previous version.įix the bug that normalmap to tgn not work. Recompile the libsquish.a library with appropriate compiler options. Improve processing speed of image reduction.Ĭhange the description of ini file to XML format.įix an issue that a lower right one dot in the image is not handled correctly at the When converting the reduced YCbCr color image to linear RGB color, the mipmap image becomes slightly darker than the original image by multiplying the double precision Y value by 255 and truncating the decimal point and dividing by 255.Ĭhange method of endpoint processing in image reduction for mipmap generation. Texture images other than the normalmap are converted from sRGB color to linear RGB color at the time of mipmap reduction, further converted to YCbCr color space and then reduced.

saints row the third mods gamma

Simple gamma correction at mipmap generation was canceled, and mutual conversion between sRGB color and linear RGB color was implemented.Īlthough this requires more processing time, it promises to generate highquality mipmaps regardless of the luminance distribution of the original image. Pegformat.pdf : peg_pc and g_peg_pc file format document.

#SAINTS ROW THE THIRD MODS GAMMA MANUAL#

Please see the user's manual for more information. Have also been added several new features. I made a new texture tool because there was a bug in old PegTool.













Saints row the third mods gamma